In our Wild Forest, we've got a bunch of cool units ready to team up with you in battles. Check out this article to meet them all!
TIER 1
Swordsman
A strong melee warrior with a high reserve of health, but little damage. Attacks ground targets.
League: 1
Type: Melee
Traits: Attack Ground, Shield
Movement: Ground
Mana Cost: 5
Attack speed: Normal
Movement speed: Normal
Archer
It's a ranged unit with high attack speed and damage. Not very fast and with low health, he is easy prey for fast and armored opponents.
League: 1
Type: Range
Traits: Attack Air & Ground
Movement: Ground
Mana Cost: 5
Attack speed: Fast
Movement speed: Slow
Spearman
A melee unit with penetrating damage. Good against armored enemies and buildings. The question is, how does the Spearman use the spear so well with just one eye?
League: 2
Type: Melee
Traits: Attack Ground, Piercing Damage
Movement: Ground
Mana Cost: 7
Attack speed: Slow
Movement speed: Normal
Skeleton
It is a cheap melee unit. Their power is in their quantity! Players can create many Skeletons and control the map. Some say they're all bones but we feel there's some meat to them in numbers.
League: 3
Type: Melee
Traits: Attack Ground
Movement: Ground
Mana Cost: 2
Attack speed: Fast
Movement speed: Fast
Glider
A flying ranged unit. Low health and damage are compensated by mobility and unattainability for melee opponents. Hates being called a flying squirrel or bat.
League: 3
Type: Range
Traits: Attack Air & Ground
Movement: Air
Mana Cost: 5
Attack speed: Normal
Movement speed: Normal
Pyromancer
Ranged unit with area attack. It attacks only on the ground, and sets the ground on fire at the site of the explosion for a short time, dealing damage to opponents.
League: 4
Type: Range
Traits: Attack Ground, Burning Ground, Splash
Movement: Ground
Mana Cost: 7
Attack speed: Slow
Movement speed: Normal
Double Toads
A pair of warrior-brothers who can attack while in motion. Effective against both ground and airborne targets.
League: 5
Type: Range
Traits: Attack Air & Ground, Attack on Move
Movement: Ground
Mana Cost: 6
Attack speed: Normal
Movement speed: Normal
Rogue
A very fast melee unit with high damage and a low health reserve. The true cloak and dagger knight.
League: 6
Type: Melee
Traits: Attack Ground, Dash
Movement: Ground
Mana Cost: 6
Attack speed: Fast
Movement speed: Fast
Shotgunner
A ranged unit armed with an ancient musket. His attacks throw the enemy back. This unit is most useful against melee units. What do you think happened to his other leg tho?
League: 7
Type: Range
Traits: Attack Air & Ground, Stun
Movement: Ground
Mana Cost: 5
Attack speed: Normal
Movement speed: Slow
Healer
Light Warrior Support. Treats allies but for reasons of conscience does not attack enemies. The medic + attack strategy has been a time-tested strategy for RTS games.
League: 7
Type: Range
Traits: Healing, No attack
Movement: Ground
Mana Cost: 6
Healing range: Far distance
Healing speed: Slow
Movement speed: Slow
Burner
Ranged unit. Attacks in a continuous stream, doing frequent small damage. Damage increases over time.
League: 8
Type: Range
Traits: Attack Air & Ground, Increasing Damage
Movement: Ground
Mana Cost: 5
Attack speed: Fast
Movement speed: Normal
Сrossbowman
It is a range unit, that has a rare, but powerful attack - Piercing DAMAGE. It doesn't only have piercing damage, this unit has PIERCING EYES too!
League: 8
Type: Range
Traits: Attack Air & Ground, Piercing Damage
Movement: Ground
Mana Cost: 7
Attack speed: Slow
Movement speed: Normal
TIER 2
Knight
Charge into battle with this tough, speedy warrior! He's got loads of health and deals great damage to ground foes. Watch him take on multiple enemies at once! His splash attacks hit several enemies at once.
League: 1
Type: Melee
Traits: Attack Ground, Shield, Splash
Movement: Ground
Mana Cost: 13
Attack speed: Normal
Movement speed: Normal
Sniper
Ranged unit with very long range and high damage. Your long-range combat ace! Ready to rock with a large attack range that hits ground and sky targets.
It has low health, moves very slowly, and needs to be trained before firing. For sure it's a bit on the slow side, but who needs speed when you've got precision?
League: 1
Type: Long Range
Traits: Attack Air & Ground
Movement: Ground
Mana Cost: 14
Attack speed: Slow
Movement speed: Slow
Ninja
Meet our agile fast melee unit with very high damage - the Ninja! With lightning-fast teleportation, it surprises enemies and evades every third attack. Has a 30% chance to dodge an opponent's attack. Easily do outmaneuvering your opponents with Ninja's stealthy techniques!
League: 2
Type: Melee
Traits: Attack Ground, Blink, Dodge
Movement: Ground
Mana Cost: 12
Attack speed: Fast
Movement speed: Fast
Paladin
A melee unit with high health. Each attack on the enemy heals the surrounding allies. Heals allies, but not yourself.
League: 3
Type: Melee
Traits: Attack Ground, Shield, Splash Healing Attack
Movement: Ground
Mana Cost: 13
Attack speed: Normal
Movement speed: Normal
Bomb
A disposable warrior and explosive game-changer! This unit explodes on contact or when defeated, dealing colossal damage in a large radius. This bombshell brings an explosive twist to the battlefield!
League: 4
Type: Melee
Traits: Explosion Death, No attack
Movement: Ground
Mana Cost: 12
Attack speed: Normal
Movement speed: Normal
Thundercaster
It’s a ranged unit that brings a stunning surprise - with every third attack, leaving your opponent shocked for 1 second! Get ready for some thunder gameplay!
League: 5
Type: Range
Traits: Attack Air & Ground, Bouncing attack, Piercing Damage
Movement: Ground
Mana Cost: 13
Attack speed: Fast
Movement speed: Normal
Pigcopter
Air warrior with good damage, but low health. Only attacks ground targets! He was an air pirate when he was younger.
League: 5
Type: Range
Traits: Attack Ground, Shield, Splash
Movement: Air
Mana Cost: 13
Attack speed: Normal
Movement speed: Normal
Witch
This unit attacks from a distance and puts a Poison on enemies. When they're poisoned, they take damage over time and move at half speed.
League: 6
Type: Range
Traits: Attack Air & Ground, Poison, Slow
Movement: Ground
Mana Cost: 12
Attack speed: Normal
Movement speed: Slow
Harlequin
He's a melee fighter armed with a big hammer. When he hits, it makes enemies move slower by half! Got any cool combos in mind to team up with him?
League: 7
Type: Melee
Traits: Attack Ground, Slow, Splash
Movement: Ground
Mana Cost: 11
Attack speed: Normal
Movement speed: Normal
Wallbreaker
Ranged unit with a large reach and slow movement speed. Only attacks the ground. Fires slow projectiles with a large kill radius.
League: 8
Type: Long Range
Traits: Attack Ground, Splash
Movement: Ground
Mana Cost: 12
Attack speed: Slow
Movement speed: Slow
TIER 3
Juggernaut
Our strong bear is a melee fighter with high damage and lots of health. A real powerhouse!
League: 2
Type: Melee
Traits: Attack Ground, Shield
Movement: Ground
Mana Cost: 18
Attack speed: Normal
Movement speed: Normal
Tank
A strong unit of long-range combat with great damage. It can attack while in motion, though only ground targets.
League: 4
Type: Range
Traits: Attack Ground, Shield, Splash
Movement: Ground
Mana Cost: 18
Attack speed: Normal
Movement speed: Normal
Blood Hunter
A melee unit has a Blood Sense ability that allows it to see through the fog of war against enemy units with less than 30% health.
League: 6
Type: Melee
Traits: Attack Ground, Blood Rage, Blood Sense
Movement: Ground
Mana Cost: 18
Attack speed: Normal
Movement speed: Fast
Shame that the units are limited by league, but I guess that keeps it from being too pay2win.
Hopefully more unit types will be added over time.
Thanks for information.