We’ve listened to your feedback and collected it over the past month. Thanks to this, we’ve made our new Perks system easier to understand and, we hope, more exciting!
🌈 New Rarity-Based System:
Now all Perks are a rarity-based, where the effectiveness of perks is determined by their rarity. The rarer the perk, the more effective it is.Â
Perks with different rarities are randomly generated for Epic or Legendary Units with the following drop chances:
⚪ Grey (Common) - 60%
🟢 Green (Uncommon) - 30%
🔵 Blue (Rare) - 10%
The more effective Perks are more rare. 📊
🆙 Legendary Unit Perks Drop Rules:
The first perk for a Legendary Unit will be random from the 4 Epic Unit Perks used in the rank-up.
If all 4 epic cards have various perks, each has a 25% chance to drop. If all four perks are identical, the chance becomes 100%.
You can control this by selectively breeding necessary cards. However, the second legendary perk is always chosen randomly.
📜 Current Available Perks:
Here is the list of all the currently available perks, along with their rarity and descriptions ↘
🔵 Rare (10%):
Critical Damage: Unit has a 20% chance to deal 2x damage.
Giant Killer: Unit deals an additional 10% damage to the target's maximum health.
Dodge: Unit has a 20% chance to dodge enemy attacks (avoiding 100% damage).
Thunder God: Increases the number of additional targets for lightning bounce from 2 to 3, and the search radius for a new target.
Explosive Cure: Explosion deals damage to enemies and heals all allies within the same radius for 30% of the damage.
Ice Arrows: Unit's attacks slow the target by 15%. The effect stacks 5 times.
Explosive Shells: Unit's projectile explodes on impact, dealing damage to everyone around it.
DualStrike: Unit can attack 2 targets at once.
Flame Power: Burning Ground radius increases by 75%.
Poison Dart: Unit attacks infect the target with poison, dealing 3% damage to the target's maximum health per second for 3 seconds.
Jack-In-The-Box: Unit explodes upon death, dealing damage equal to the attack damage of all nearby enemies.
Splash: Unit attacks the units closest to the target.
🟢 Uncommon (30%):
Repair Kit: If the unit does not take damage for 5 seconds, it regenerates Armor by 10% per second.
Vampirism: Restores Unit health on 10% of the damage dealt.
Armor Destroyer: Unit attacks deal Armor and HP damage simultaneously. If the target has no armor, it deals normal damage.
Reaper: Unit deals 20% more damage to unarmored targets.
Piercing Damage: Grants Piercing damage that ignores armor.
Artillery Shell: Increases the speed of Unit’s projectile by 3 times and increases the splash radius by 50%.
Big Shield: Unit blocks 30% of damage from ranged attacks.
Poison Blast: Explosion poisons enemies, dealing 2% of the target's maximum health per second for 5 seconds.
Super Blast: Increases the blast radius by 75%.
Fire Blast: Explosion leaves behind a burning ground that deals damage to enemies.
Gambling Rage: Each Unit attack on the same target increases damage and attack speed.
Shot Charge: Unit stuns enemies within a small radius of the target, capable of stunning a group at once.
Massive Healing: Unit heals all allies near the target. Effect weakens with distance.
⚪ Common (60%):
Armored: Unit gains Armor equal to 20% of maximum health.
Vitality: Increases health by 20%.
Aggression: Increases damage by 10%.
Fortified: Increases Armor by 40%.
Great Blessing: Paladin's healing from attacks now applies to Paladin himself.
Elusive: Increases Teleportation radius and reduces cooldown.
Skilled Healer: Cure rate increases by 30%.
Efficiency Tier I: Unit costs 1 less mana to produce.
Efficiency Tier II: Unit costs 2 mana less to produce.
Efficiency Tier III: Unit costs 4 mana less to produce.
Great Sword: Increases the attack area radius.
Fire Range: Unit's attack range is increased by 30%.
Siege: Unit deals 50% more damage to buildings.
Massive Tier I: Player can produce 1 more Tier I unit in combat with this card.
Massive Tier II: Player can produce 1 more Tier II unit in combat.
Massive Tier III: Player can produce 1 more Tier III unit in combat.
By mastering these abilities, you can develop complex strategies and outsmart your opponents. Choose wisely, and may your tactics lead you to victory!
Try them all out as much as you can and please share your feedback with us on Discord! 🤩
Download the game and follow us on Twitter and join our Discord for the latest news and sneak peeks.
🌲Wild Forest is a Free-to-Play Real-Time Strategy Game! Collect cards, enjoy an open economy, and get NFT rewards! Powered by Ronin.
Excelente información y mejoras para todas las unidades en especÃfico para cada uno, este juego se las trae con todas
Que loucura, dinâmico.